![]() Makes Antipathetic Field beam damage the target as well. The descriptions dont reflect that cause I didnt want to mess with the localization files. Instead, after submission, click the button under your post to assign the appropriate link flair, which will produce the same spoiler tags. Changes Soul Shock, Pain Block, Going Between, Amplified Wave and Reaping Knives targeting to Friendly, making them self-castable. You cannot use the above spoiler formatting to mask submission titles. Note: Spoiler tags only apply to text in the body of posts or comments, and not to titles themselves. ![]() To mark a spoiler as relevant to a specific part or subject of Pillars of Eternity, use the alternate formatting: (#s "Stuff happens") Spoiler tags can be used by typing followed immediately by (#s "xxxxxx"), with the content of your spoiler inside the quotation marks. Note that spoiler tags will not work when browsing on a mobile app, or when viewing a post from the front page of reddit, as /r/projecteternity's CSS will not apply there. These fixes apply to any legacies created with the mod installed and active (i.e. All choices added to the legacy creation process by this mod have reactivity. Pillars of Eternity 2: Dead Fire is a great RPG with a dedicated modding community. r/projecteternity supports spoiler tags, which can be used to hide spoilers from other users until they mouse over the text, revealing it. Description This mod fixes and adds to the legacy creation process. This package combines the best I found for rogues + number my own modifications. Reported posts get looked at by the moderators faster.Īll content posted should be related to Pillars of Eternity and/or its sequels/expansions. Outstanding gameplay for playing ROGUE as main char. Use the "Report" button to report any non-marked spoilers or other rule violations. For story spoilers in other threads, use Spoiler Tags as described in the section below. Force resolution changer for Pillars of Eternity II - Deadfire v4. No story spoilers in titles! Mark threads or links that contain spoilers with a tag in the title. Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs. Dual wielding Pistols and Blunderbusses is just. First of all this mod was inspired by: Firearms Overhaul by DaNecron Firearm Rebalancing by Elsograd I agree with these mods that Firearms need tweaks and changes because they are un-balanced at higher difficulties. Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Firearms Changes Mod for Pillars of Eternity Version 3.07 (released 15/11/17). ![]() Character and combat speed will work just like before. The mod shouldn't affect anything other than slowing down the pace of the day/night cycle. I felt that the day and night went by too fast so I doubled the time it takes for a day to pass. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. This mod makes the day and night last twice as long. Welcome to the Pillars of Eternity Subreddit!
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